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- #Total lockdown steam charts Pc
- #Total lockdown steam charts plus
- #Total lockdown steam charts series
#Total lockdown steam charts plus
However, at least those titles that are available on Steam and are listed in the official steamcharts all show a plus in their playercount from March onwards. Reliable statistics for the active player count don’t exist for all racing games. Player count for F1 2019 on Steam since release. F1 2020 started its release with an even bigger boom, as there were 23,766 peak players in July on Steam.
#Total lockdown steam charts Pc
For most nations, the first complete lockdown started around March, which is where F1 2019 for PC registers a surge of 202.23% in their player count which led to a peak of 12,736 users. Nonetheless, the Steam player count shows the impact of the pandemic visually. The F1 games are primarily played on consoles. PlayStation 4 total player count until November 19, 2020: F1 2015 The current number for the 2020 title is of course still low in comparison, but keep in mind that it has only been playable for six months so far.
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Nearly twice as many fans played the 2019 game compared to its predecessor. When comparing the overall number of players from all of the various PlayStation 4 games, the 2019 version made a big jump. As a short side note: in the first half of the year, F1 2019 was the most recent title of the series, until F1 2020 was released in July.
#Total lockdown steam charts series
We chose the F1 series by Codemasters to represent the simcade genre, as it is an annually released title and counts as one of the most popular games.Ģ020 was a great success, as we can observe a huge rise in the player count. Let’s start by comparing the bare numbers regarding the player counts. A conclusion will summarize the 2020 esports racing year. Celebrities outside motorsports contributed to the popularity. With special tournaments that mixed the worlds of virtual and real-world racing, the esports scene experienced a new height. Once we have compared the numbers regarding players and viewers, we can examine one of the reasons behind the change. Then we will investigate how many people were consuming content in 2020 by assessing the development of racing games on Twitch, especially in iRacing. First, we are going to take a look at the selling figures of racing games with a focus on one of the flagship series, F1 by Codemasters, to see how many active players there are. For this article, we are going to turn back time and look at how many viewers and players various racing games reached in 2020 and why the numbers changed. The global pandemic destroyed many markets and businesses, whereas for other sectors, it opened new doors to show their potential.īut was 2020 a successful year for esports racing? There are many factors that play into this question. Photo credit: imago images / Hoch Zwei Stock/AngererĢ020 is nearly over and the year marks a special period for esports racing. But did the boom actually help the scene? 2020 was a special year for virtual racing, as it partially served as a replacement for motorsports when the real cars were not allowed to race.
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